You can override all materials instead of replacing them in 3ds Max (Render Setup > Processing > Material Override > Check the Box and drag the material in.) The last thing I do is adjust the contrast and save the image out. The output should look something like this one.
To get a Lens Blur or Depth of Field you will need to render out a Zdepth pass. When rendering out of 3ds Max I have found the images could do with crisping up. I then duplicate and merge the layers and adjust the Levels and the Brightness and Contrast. Put it on top of your image in Photoshop and Multiply or Overlay it in the layers, you can also adjust the opacity. The render will look something like the one here. Rendering out an Ambient Occlusion Pass from your 3d application is one of the best ways to improve results. But this will only get you as far as the render output on the image above.Īdjusting the Levels (Image > Adjustments > Levels) in Photoshop will make sure you are getting the most colour range out of your image. 8 Tutorials To Make You Fully Understand 3D Lighting In CG. The most important thing is lighting, something that I am yet to master but here are some great links to get you on your way. It was only recently I started compositing different renders to improve the quality of my final images, so I am in no way an expert but this is how I composite my images. So I thought this would be a good time to explain the basic Photoshop Postwork I go through.Ĭompositing in post production is one of the most important and probably most over looked parts of CG. I recently completed a couple of new interior renders for an Avro RJ using 3ds Max and Mental Ray. You can change the name of the Script (UVWmap) category:"(Jaked3d)" and buttonText:"(UVWmapRWS)"Īdd brackets to the top and bottom of the code like below MacroScript UVWmap category:" Jaked3d" buttonText:" UVWmapRWS" ModPanel.addModToSelection (Uvwmap ()) ui:on $.modifiers.maptype = 4 $.modifiers.realWorldMapSize = on $.modifiers.utile = 1 $.modifiers.vtile = 1 $.modifiers.length = 1 $.modifiers.width = 1 $.modifiers.height = 1Īt the top of Max go to MAXScript again and New Script. Turn off the MacroRecorder by hitting enable again. Now what ever you do will be recorded, like in Photoshop actions.Īpply a UVW Map > Mapping to Box > tick Real-World Map Size This Box will pop up, Click MacroRecorder and Enable from the dropdown. So just create a box.Ĭlick on MAXScript (next to Help) on the top menu. To create the Script we need an object to record the action from. The task I wanted to create an 'action' button for was. Don't let the word 'script' scare you, it is pretty easy. It turns out that using MAXScript is the way to do it. I was looking for a way to repeat some of the most common tasks I perform in 3ds max.